Functional Illustrations for Games & Maps

I create functional illustration for games and narrative projects, where clarity, structure, and storytelling must work together under real constraints.

You Farted! Illustrations for a card game

How I approach game illustration

I design illustrations to be immediately readable at play distance, easy to reproduce, and aligned with the game’s mechanics. Every visual choice serves clarity first, then atmosphere and humor, so the game remains playable, memorable, and production-ready.

Designing Maps

I design maps to stay clear at multiple scales and guide the reader naturally through space and information. Visual richness is balanced with structure and hierarchy, so the map remains readable, usable, and consistent across print and digital formats.

  • Serpent's Path: 2-in-1 Puzzle & Board Game Adventure - 520 pieces

    2 in 1 Snake and Ladder Puzzle Game

  • Children's Card Game

  • Space Explorer 2-in-1 Puzzle & Board Game Adventure - 1014 pieces

    2 in 1 Space Exlporer Puzzle

Interactive Storytelling

I design narrative illustrations that support choice, navigation, and pacing. Visual cues and spatial logic help readers understand where they are and what they can do, so the story remains engaging without breaking flow or clarity.

  • Boursoufle et Pustule : Le manoir des Gloumsburry

    An interactive illustrated story built around exploration, choices, and spatial navigation. The project combines narrative illustration with clear visual cues to guide the reader without interrupting immersion.

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  • The Curse of Ashmowdy

    An interactive illustrated fantasy project structured around maps, exploration, and branching paths. The illustrations are designed to support navigation and decision-making while maintaining a cohesive narrative world.

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Let’s work together

If you’re looking for illustration that balances clarity, structure, and storytelling, feel free to get in touch to discuss your project.